SMART EDUCATION TECHNOLOGIES
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References
Allina, B. (2018). The development of STEAM educational policy to promote student creativity and social empowerment. Arts Education Policy Review, 119(2), 77–87.
Boytchev, P., & Boytcheva, S. (2020). Gamified evaluation in STEAM for higher education: A case study. Information, 11(6), 316.
Burnard, P. (2010). Creativity, performativity, and educational standards: Conflicting or productive tensions in music education in England?Studies in Music from the University of Western Ontario, 23, 18–40
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2025-08-26
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Amrullayeva Maxliyo Abdurahmonovna. (2025). SMART EDUCATION TECHNOLOGIES. Ethiopian International Multidisciplinary Research Conferences, 263–264. Retrieved from https://eijmr.org/conferences/index.php/eimrc/article/view/1285
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