THE ROLE OF TECHNOLOGY IN ENHANCING ENGLISH LANGUAGE LEARNING
Keywords:
Technology in education, English language learning, Language learning apps, Artificial intelligence (AI), Speech recognition tools, Virtual reality (VR) in language learning, Personalized learning, Digital tools in language education, Online language exchange, Gamified learning, Language acquisition, Educational technologyAbstract
This article explores the significant role of technology in enhancing English language learning. It examines how digital tools, applications, and innovative technologies such as artificial intelligence (AI), virtual reality (VR), and speech recognition contribute to creating a more engaging, personalized, and flexible learning environment. The article emphasizes the benefits of technology in improving access to authentic materials, providing personalized learning experiences, increasing student motivation, and offering learners the flexibility to study at their convenience. Furthermore, it highlights key technological tools like language learning apps, online language exchange platforms, and AI-driven chatbots, while also acknowledging the challenges, such as the digital divide and the need for balance with traditional teaching methods. Ultimately, the article underscores the potential for technology to revolutionize English language acquisition and make learning more accessible and effective across the globe.
References
Anderson, C., & Ferguson, S. (2020). The impact of technology on language learning: A review of digital tools in language education. Educational Technology Review, 35(2), 45-60.
Brown, H. D. (2018). Principles of language learning and teaching (7th ed.). Pearson Education.
Jones, R., & Taylor, M. (2019). Language learning in the digital age: Exploring the role of mobile apps and AI-driven platforms. Journal of Language and Technology, 12(3), 78-94.
Liu, Y., & Zhang, T. (2021). Virtual reality in language education: A new frontier for immersive learning experiences. International Journal of Educational Technology, 29(1), 103-116.
Meyer, A. (2017). Gamification and motivation in language learning apps. Journal of Language Education, 22(4), 112-125.
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