GAME-BASED TECHNOLOGIES IN PHYSICAL EDUCATION OF UNIVERSITY STUDENTS

Authors

  • Ruzieva Makhliya Kayumovna Senior Lecturer, Fergana State University

Keywords:

game-based technologies, physical education, students, active games, teaching methods, motivation, teamwork

Abstract

The article examines the pedagogical potential of game-based technologies in the system of physical education of university students. It analyzes their functions, methods, and techniques of application, as well as their impact on the development of motor activity, motivation, and communication skills. Particular attention is given to the practical aspects of implementing game-based approaches in the educational process of higher education institutions in Uzbekistan.

References

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Published

2026-04-27

How to Cite

Ruzieva Makhliya Kayumovna. (2026). GAME-BASED TECHNOLOGIES IN PHYSICAL EDUCATION OF UNIVERSITY STUDENTS. Ethiopian International Multidisciplinary Research Conferences, 3(1), 401–405. Retrieved from https://eijmr.org/conferences/index.php/eimrc/article/view/2178