GAME-BASED LEARNING AS A TOOL TO ENHANCE MOTIVATION AND PARTICIPATION IN SECONDARY SCHOOL ENGLISH LESSONS

Authors

  • Sevara Gafforova x

Keywords:

game-based learning, motivation, participation, communicative learning, secondary education

Abstract

This paper examines how game-based learning enhances student motivation and participation in English lessons at the secondary level. The study highlights how games transform traditional lessons into dynamic, student-centered learning environments that stimulate curiosity and collaboration.

References

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Published

2025-10-31

How to Cite

Sevara Gafforova. (2025). GAME-BASED LEARNING AS A TOOL TO ENHANCE MOTIVATION AND PARTICIPATION IN SECONDARY SCHOOL ENGLISH LESSONS. Ethiopian International Multidisciplinary Research Conferences, 705. Retrieved from https://eijmr.org/conferences/index.php/eimrc/article/view/1601