GAME-BASED LEARNING AS A TOOL TO ENHANCE MOTIVATION AND PARTICIPATION IN SECONDARY SCHOOL ENGLISH LESSONS
Keywords:
game-based learning, motivation, participation, communicative learning, secondary educationAbstract
This paper examines how game-based learning enhances student motivation and participation in English lessons at the secondary level. The study highlights how games transform traditional lessons into dynamic, student-centered learning environments that stimulate curiosity and collaboration.
References
x
Downloads
Published
2025-10-31
How to Cite
Sevara Gafforova. (2025). GAME-BASED LEARNING AS A TOOL TO ENHANCE MOTIVATION AND PARTICIPATION IN SECONDARY SCHOOL ENGLISH LESSONS. Ethiopian International Multidisciplinary Research Conferences, 705. Retrieved from https://eijmr.org/conferences/index.php/eimrc/article/view/1601
Issue
Section
Articles
License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.