METHODOLOGY FOR IMPROVING THE QUALITY OF EDUCATION IN HIGHER EDUCATION INSTITUTIONS THROUGH THE “GAMIFICATION” APPROACH

Authors

  • Raxmonov Ismoiljon Alisher o‘g‘li Namangan State Pedagogical Institute Registrar's Office, Head of the Service Department

Keywords:

gamification, digital education, motivation, interactive method, innovative pedagogy, student activism.

Abstract

digital transformation processes are becoming an integral part of the educational system today. Especially in higher education institutions, there is an increased need to increase the intellectual development of students, ensure their activity and organize the educational process in modern forms. In this context, the "Gamification" (gamification) approach is being recognized as an effective mechanism in improving the quality of Education.nnotation: digital transformation processes are becoming an integral part of the educational system today. Especially in higher education institutions, there is an increased need to increase the intellectual development of students, ensure their activity and organize the educational process in modern forms. In this context, the "Gamification" (gamification) approach is being recognized as an effective mechanism in improving the quality of Education. This article analyzes the essence of gamification, its impact on the learning process, methodological foundations, and practical significance. The need to study this direction is that traditional teaching methods do not always give the expected result when encouraging students to be active. Game elements, on the other hand, enliven the reading process on the basis of competition, incentive and motivation, turning education into an interactive and positive experience.

References

Hamari J., Koivisto H. Why do people use gamification? – International Journal of Information Management, 2015.

Deterding S. Gamification: Toward a definition. – CHI Conference Proceedings, 2011.

Mamatov Sh. Innovatsion ta’lim texnologiyalari. – Toshkent: TDPU nashriyoti, 2022.

Xudoyberdiyeva G. Zamonaviy ta’limda o‘yin texnologiyalari. – “Pedagogika va psixologiya” jurnali, 2020.

O‘zbekiston Respublikasi Oliy ta’lim, fan va innovatsiyalar vazirligi. Raqamli ta’lim strategiyasi – 2030.

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Published

2025-10-31

How to Cite

Raxmonov Ismoiljon Alisher o‘g‘li. (2025). METHODOLOGY FOR IMPROVING THE QUALITY OF EDUCATION IN HIGHER EDUCATION INSTITUTIONS THROUGH THE “GAMIFICATION” APPROACH. Ethiopian International Multidisciplinary Research Conferences, 555–558. Retrieved from https://eijmr.org/conferences/index.php/eimrc/article/view/1560